Download e-book for iPad: 2D to VR with Unity5 and Google Cardboard by Roberto Dillon

By Roberto Dillon

ISBN-10: 1138628867

ISBN-13: 9781138628861

ISBN-10: 1498781527

ISBN-13: 9781498781527

ISBN-10: 1498781535

ISBN-13: 9781498781534

The publication offers an up to date advent to the most recent model of solidarity and its workflow through guiding readers via a variety of prototypes. those diversity from second to 3D online game techniques for computer and cellular, will enable readers to get familiar with numerous very important strategies and make allowance them to turn into efficient harmony builders in a position to research at their very own speed. The publication begins by way of introducing cohesion and proceeds in construction a simple figuring out of its major elements through constructing a primary, uncomplicated second video game ahead of continuing in constructing an entire informal video game to improvement of an easy yet immersive 3D online game inspiration to be confirmed first on workstation sooner than exploring tips to port it for cellular VR.using Google Cardboard.

Show description

Read or Download 2D to VR with Unity5 and Google Cardboard PDF

Similar game programming books

Developing Games in Java - download pdf or read online

Should you have already got Java programming adventure and want to application video games, this booklet is for you. David Brackeen, in addition to co-authors Bret Barker and Lawrence Vanhelsuwe, assist you to make quickly, full-screen motion video games comparable to part scrollers and 3D shooters. Key good points lined during this ebook contain Java 2 video game programming suggestions, together with most recent 2nd images and sound applied sciences, 3D photographs and scene administration, path-finding and synthetic intelligence, collision detection, video game scripting utilizing BeanShell, and multi-player video game engine construction.

New PDF release: Cocos2d for iPhone 0.99 Beginner's Guide

Make brilliant 2nd video games for iPhone with this speedy, versatile, and easy-to-use framework! a funky consultant to studying cocos2d with iPhone to get you into the iPhone online game speedy examine the entire facets of cocos2d whereas construction 3 assorted video games. upload loads of stylish positive aspects akin to debris and tilemaps on your video games to captivate your avid gamers packed with illustrations, diagrams, and guidance for development iPhone video games, with transparent step by step directions and functional examples intimately Cocos2d for iPhone is a sturdy yet simple-to-use 2nd online game framework for iPhone.

Download e-book for kindle: XNA 3.0 Game Programming Recipes: A Problem-Solution by Riemer Grootjans

XNA programming is an more and more well known means of making video games for the Microsoft Xbox 360 and home windows computing device. With XNA three. zero this power is being prolonged to create video games for the Zune cellular gadget. the necessary instruments are freely dispensed by means of Microsoft making the platform entice either specialist builders and residential fanatics alike.

Download e-book for iPad: Basics of Game Design by Michael Moore

Fundamentals of Game layout is for an individual eager to develop into a certified online game fashion designer. concentrating on developing the sport mechanics for data-driven video games, it covers role-playing, real-time process, first-person shooter, simulation, and different video games. Written through a 25-year veteran of the sport undefined, the advisor deals unique factors of ways to layout the knowledge units used to solve video game play for relocating, wrestle, fixing puzzles, interacting with NPCs, handling stock, and masses extra.

Additional info for 2D to VR with Unity5 and Google Cardboard

Sample text

We can create everything by using the usual “Create” menu in the Project tab). These will be automatically placed in our Animation project folder, and the controller will already be selected in our object’s Animator component. 23). We will now be presented with a time line where we can add keyframes specifying the value that our selected property needs to have at that given instant. Unity will take care of interpolating the value across the keyframes for us and will record any change we make to the variables, as long as the little red dot button on the top left corner of the Animation tab is pressed/highlighted.

X, v, 0f); } } 44 ◾ 2D to VR with Unity5 and Google Cardboard Let’s now discuss this code in detail, to understand what we have done and how it works. First of all, we declare two public variables, speed and jumpPower : these determine how fast and how high we can jump, and, by making them public, we can easily change them at runtime to fine-tune their values as well as access them from different objects if the need arises. Then, we declare two other private variables of Rigidbody 2D and Animator types.

Html for more details.

Download PDF sample

2D to VR with Unity5 and Google Cardboard by Roberto Dillon

by Paul

Rated 4.76 of 5 – based on 46 votes