By Kenneth C. Finney
Take the plunge from only taking part in video games to truly developing your individual video games. 3D online game Programming multi functional takes you thru the method step by step. It presents the guide, examples, improvement rules, and, possibly most significantly, the particular instruments had to create your individual 3D online game. it's the basically publication that covers each one point of constructing a 3D video game in a hands-on instructional kind. It serves as a logical moment step after the second video game construction suggestions lined in online game Programming multi functional (159200136X).
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Extra resources for 3D Game Programming All in One (Course Technology PTR Game Development Series)
Introduction Torque Engine. Hands-on sample programs that you can try are available on the companion CD. We’ll move on to examining the 3D concepts that you will need to understand some of the more sophisticated activities later in the book. This will provide a foundation for both the programming and the modeling tasks that you will take on later. Torque Once you’ve been powered up with sufficient knowledge and understanding of the main concepts in 3D game development, we’ll get into using the Torque Engine in detail.
Descriptions The following descriptions are by no means exhaustive, but a cup of coffee would go well with this section. Go ahead and make some—I'll wait. Black with two sweeteners, please. Moving right along, you should note that the main reason for including this section is to give you, the Gentle Reader, the right sense of how much behind-the-scenes work is done for you by the engine. Basic Control Flow The Torque Game Engine initializes libraries and game functions and then cycles in the main game loop until the program is terminated.
Team LRN The Torque Game Engine The Torque Game Engine I've mentioned the Torque Game Engine several times already. I think now would be a good time to take a little deeper look at the engine and how you will be using it. Appendix A provides a reference for the Torque Game Engine, so look there if you really need more detail. Descriptions The following descriptions are by no means exhaustive, but a cup of coffee would go well with this section. Go ahead and make some—I'll wait. Black with two sweeteners, please.
3D Game Programming All in One (Course Technology PTR Game Development Series) by Kenneth C. Finney