By Jonathan S. Harbour
Книга complicated second video game improvement complicated 2nd video game DevelopmentКниги С/С++/Visual C Автор: Jonathan S. Harbour Год издания: 2009 Формат: pdf Издат.:Course Tehnology Страниц: 315 Размер: 5,35 ISBN: 1-59863-697-9 Язык: Английский0 (голосов: zero) Оценка:Get able to construct a whole, professional-quality second online game engine from begin to end! "Advanced 2nd online game improvement" is your accomplished advisor to second online game improvement utilizing DirectX within the C++ programming language. every one bankruptcy of the publication covers one significant section of the sport engine, together with 2nd and 3D rendering, DirectInput, FMOD audio, video game math, multi-threading, Lua scripting, and extra, and the sport engine is outfitted upon bankruptcy via bankruptcy. in the course of the construction of the sport engine, you’ll study step-by-step how one can write strong code for a number of compilers, including to the code as you're employed via each one bankruptcy. and each bankruptcy contains an instance online game that illustrates the hot suggestions being taught. excellent for online game programming scholars and execs alike, this e-book is your final consultant to amazing 2nd video game improvement.
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Additional resources for Advanced 2D Game Development
That is the whole point of a game engine, after all—to simplify the front-end code, or rather, the code that you must write for each new game. A game engine separates the programmer from the platform-speciﬁc APIs and SDKs (such as Direct3D) as much as possible. Advice Everything in this chapter---the text of these pages, the Direct3D source code, the Cþþ projects, the 3D mesh files, the textures---was developed using completely free open-source software---and I’m not talking about any Express software either.
11 The Linker field includes the complete list of libs required by the project. These are the library ﬁles required by the program. o for GCC) and combines them into a single executable ﬁle that’s ready to run. 11. a, we do not enter the entire name into the linker options. In GCC-land, the prepended lib and the extension are both assumed. a is added as a linker option using -lAdvanced2D. You must make one last setting, and then you can compile the project. We need to tell Dev-Cþþ where to put the resulting executable ﬁle, because the default is not a good location.
The simple fact is that we can’t do any advanced 2D rendering (the goal of the book) without at least touching upon the subject of 3D rendering ﬁrst. After all, the 2D output goes through the 3D system with a ﬁxed camera angle. Adding Rendering Support We will not be covering the theory of 3D graphics programming in great detail, although a brief discussion of each major issue is needed. I will just present you with the key concepts, and we’ll take it one step at a time. First, we need to add rendering to the game engine that currently doesn’t know how to render.
Advanced 2D Game Development by Jonathan S. Harbour