By Linda Schreiber
This is often approximately fifty five atari programing laptop.
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Extra resources for ATARI programming with 55 programs
O> NAME2$ '~ :? NAME3$ 'i' ! NAME4$ END .. Line 80 divides th e length of th e title in half. Since th e program is in mode 0, we know the center of the screen is location 20. If we subtra ct half th e length from 20, we will know where we should start to print th e titl e .
The ATARI has very good editing features. A unique feature of the ATARl computer is that it checks each line as it is typed in for syntax or usage errors. If you use a command incorrectly, spell it wrong, or use a non-existent command, the ATARI will not accept that line . It will print the line with, ERROR , immediately following the line number. It will also display the first character of the portion it can't understand in reverse video. On the other hand, if you tell the computer to print a word wrong on the screen, the program will do so.
Try to chain parts of the program together. If it is a purchased program and you have the amount of memory the package calls for, turn off your disk drive and/or interface and turn the computer on again. Many software firms do not take a drive or interface into consideration when they arrive at the amount of memory needed to run a program. 3 Value error. The computer cannot use the value the program has given it to perform the instruction. This is a common problem in Error Message and Correction graphics mode when the character is being moved on the screen and the routine calculating where the character should be displayed produces a negative number.
ATARI programming with 55 programs by Linda Schreiber