Wendy Jones's Beginning DirectX 10 Game Programming PDF

By Wendy Jones

ISBN-10: 1598633619

ISBN-13: 9781598633610

Realize the interesting international of online game programming and 3D snap shots construction utilizing DirectX 10! "Beginning DirectX 10 online game Progmramming" is an introductory advisor to making tremendous pix, striking creatures, and real looking worlds for video games. Written in particular for the newbie programmer, the ebook makes use of step by step directions to educate the fundamentals of DirectX 10, introducing talents that may be utilized to making video games for either computer and video game console structures. you are going to commence via studying the right way to set up the DirectX SDK and the way to get your first program up and working. From there you will be brought to the 2nd and 3D photographs elements of DirectX permitting you to attract lively sprites and create 3D gadgets. placed your new abilities to the try with a last, hands-on undertaking that exhibits the right way to collect every little thing you may have realized. when you've got a easy wisdom of C++ and 3D math techniques then you definately are able to the best way to software impressive 3D online game images with "Beginning DirectX 10!"

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2. Click the Linker option in the left pane. This expands to show the included options. 3. Next, select the Input option. 8. 4. lib into the Additional Dependencies field and click OK. 7 The Project Properties dialog box. 8 Changing the Linker option in the Project Properties dialog box. Compile and run the application. Unlike the white window from before, this window should now display a black background color. Although this application doesn’t show the depth of what DirectX can do, it does give you the basics to start with.

You only need to link to those specific libraries within which you are accessing functions. Summary This chapter covered a lot of information, ranging from the beginnings of a project to a workable DirectX application. These examples might not show much, but they are the building blocks for everything you will do going forward. What You Have Learned In this chapter, you learned the following: n How the Direct3D 10 object is created n The proper method for clearing the screen each frame n The changes to a standard message loop that need to be made for games n How to add the DirectX libraries to your game projects n What a swap chain is and how it’s used The next chapter introduces some 2D concepts including texture loading and animated sprites.

Cpp) from the Templates list. 3. cpp. 4. Click the Open button. WinMain The first part of any Windows application is always the entry point. In console applications, for example, the entry point function is called main, whereas the entry point function for Windows applications is called WinMain. The WinMain function is used to initialize your application, create the application window, and start the message loop. cpp file from the Chapter2\example1 directory. wParam; } The most important part of this function is the main message loop.

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Beginning DirectX 10 Game Programming by Wendy Jones


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