Read e-book online Beginning HTML5 Games with CreateJS PDF

By Brad Manderscheid

ISBN-10: 1430263407

ISBN-13: 9781430263401

Starting HTML5 video games with CreateJS presents a hands-on method of get you up and operating with the main complete instruments on hand for HTML5 Canvas video game improvement. no matter if you're fresh to creating video games or an skilled video game developer, you will learn how to totally make the most of the CreateJS suite to convey your new or current video game ideas to laptop and cellular units. This booklet covers every thing from developing pix in HTML5 Canvas to shooting consumer enter (whether from keyboard, mouse, or contact) to utilizing a nation laptop for effective online game keep an eye on. There are useful (and enjoyable) examples during the ebook, with 4 complete video game initiatives, together with a cellular RPG. The ebook additionally covers optimizing your video games for cellular and publishing them to app shops.

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Additional info for Beginning HTML5 Games with CreateJS

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You want a wall drawn on the left, top, and right sides of the stage for the puck to bounce off of. The bottom is left alone so the puck can pass through if the player fails to hit it with the paddle. Listing 4-6. width - WALL_THICKNESS; ceiling = WALL_THICKNESS; } A reusable wall variable is first created to build all of the shapes for the walls. The WALL_THICKNESS constant is used, along with the stage size to build the shapes and position them around the screen. The game variables leftWall and rightWall, which were previously declared for the bounds, are then given their values using some of the same values that were used to build the walls.

These letters form a phrase that the player needs to guess. • A board of letter buttons are available for choosing a letter. • Fill in all slots of the puzzle before losing your five lives to win the game. Create an HTML file and include your canvas, CreateJS scripts, and a JavaScript file for your game code. js. Be sure to fire the init function on body load. js file and start by declaring the game variables and init function (see Listing 3-15). Listing 3-15. getElementById('canvas')); drawBoard(); drawLetters(); drawMessages(); startGame(); } As usual, you declare a stage variable to use throughout the game.

Allow player to pause/resume game by hitting the spacebar. • End the game when the player runs out of lives or the bricks reach the bottom of the screen. Figure 4-1 shows the game in its complete state. info Chapter 4 ■ Game Project: Progressive Break-it Figure 4-1. The complete game, Progressive Break-it Setting Up the Project Files Now that a solid understanding has been established for what you want to accomplish, let’s move right into setting up the project. Start by setting up the usual HMTL file, which should include the EaselJS and TweenJS libraries, as well as a new JavaScript file for the game code.

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Beginning HTML5 Games with CreateJS by Brad Manderscheid

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